Aug 2019 - Sep 2019

Hall of VRame

VR (Vive) - Unity3D - C# - Network - MySQL

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Description

Network programming of a virtual graffiti hall as multiplayer.
A virtual graffiti hall, which can be extended interactively by the users. The created graffiti is saved in a database and will be loaded when the game will be started.

Software & Plugins

  • Game Engine: Unity3D

  • Programming environment: Visual Studio

  • Platform: PC

  • Plugins:

Comment

This project was done in cooperation with a fellow student for a submission at SAE. It is a VR network game that was developed using the photon plugin.

In this game the player has the possibility to spray virtual walls with spray cans. For the resulting graffiti a database was created with MySQL, which is loaded when the application is started. Thus the graffiti were stored permanently. For the network, a local computer was used as a server.

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